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audioreactive visualisers, 2024-2025


All of my best audioreactive free time work in one place. Made in Touchdesigner. Any song can be inserted in any of these projects and with minimal tweaks the visual would react the same.
- created custom textures and visual looks
- developed real-time audio reactive system to drive the animation and effects

- built custom lighting and camera setups in TouchDesigner
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Saalmitte festival, Bayreuth, audioreactive visualiser, 2024

Collaboration with Iona (instagram.com/iownalidl)

Zbrush:
- topology extraction (particle base) from elf model (external asset from collaborator)
Touchdesigner
- imported elf model (external asset from collaborator) into TouchDesigner for real-time use
- imported and applied physically-based rendering (PBR) texture maps to elf model in TouchDesigner
- created procedural instancing of particles (spheres) on extracted mesh topology ( particle base)
- controlled distribution (particle base) via noise maps and vertex displacement
- developed real-time audio reactive system to drive particle movement and effects (particle base)
- integrated HDRI map for realistic, image-based lighting and background

- built custom camera movement and lighting setups in TouchDesigner
- optimized for performance and visual fidelity in a live setting  
- handled on-site technical setup and calibration on the day of the festival
- designed and executed visuals for live A/V performance

☆ link .

. Suicide Circus, Berlin, audioreactive visualiser, 2024


Touchdesigner
- created the model using noise maps
- created custom texture
- developed real-time audio reactive system to drive the animation and effects of the model

- built custom lighting setups in TouchDesigner
- optimized for performance and visual fidelity in a live setting 
- handled on-site technical setup and calibration on the day of the event
- designed and executed visuals for live A/V performance

link
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