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EPHE, 2025

short film
A sea creature, Rin, finds themselves washed ashore in an unfamiliar place. Uncertain as to what lies ahead, yet longing for the unknown, they venture into the forest ahead. Rin soon discovers that their presence in the forest is not welcome.

My responsibilities while creating this film:

- storyboarding
- script writing
- working with noise maps and fields to create terrain
- hand sculpting assets
- creating rock assets with external plugins
- downloading foliage assets
- editing, color correcting downloaded foliage assets
- hand sculpting , hand-remeshing, hand-uv unwrapping, hand-texturing 4 humanoid characters
- sculpting facial expressions and emotions
- using automatic rigging tools to rig 4 humanoid characters
- fixing weights on 4 humanoid characters
- capturing motion with a motion capure suit
- editing foot lock data from a motion capture suit
- correcting motion capture data
- hand-animating humanoid character movement
- art directing and editing cloth animation to create seaweeds
- simple coding in Unreal Engine 5
- creating textures in Unreal Engine 5
- custom pcg node graph building, implimenting object height data in Unreal Engine 5
- lighting
- rendering

- visual coding of particle effects in TouchDesigner
- compositing particle effects with puzzle mattes and the original footage
- color grading


Character Design
Posters, Promotional Videos & Animation
3D design
Logos & Animation
Audioreactive Animation
Paintings  and  drawings
3D environment
Video editing




Installations and experiments

1 Enchanted Interplay at Funkhaus, Berlin, 2024. Facial tracking in Toucdesigner using Mediapipe. Particle effects driven by participants facial expressions.